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Tribal sneaky ninja
Tribal sneaky ninja













tribal sneaky ninja

Thanks to Ingenious Infiltrator, Ninja of the Deep Hours, and Kaito Shizuki, our deck draws a ton of cards once it gets going, which means we usually have something we don't mind discarding. But Disrupting Shoal is perfect in Ninjas.

#Tribal sneaky ninja free#

  • Disrupting Shoal is unplayable in most Modern decks-even though free counters are great (see: Force of Will and Force of Negation), needing to discard a blue card of a specific mana cost is tough.
  • For this, we turn to cards like Fatal Push, Vapor Snag, Dismember, Drown in the Loch, and Disrupting Shoal, which are incredibly good in a Ninja deck. Although Ninjas often have extremely strong combat damage triggers, they are also generally pretty small, which makes them susceptible to most removal, meaning that protecting them and clearing blockers out of the way are essential.
  • While our Ninjas get all the headlines, the removal is extremely important to making the deck work.
  • Later in the game, we have cards like Biting-Palm Ninja for disruption and some sneaky tricks with Thousand-Faced Shadow copying creatures for even more value. This card draw finds us more Ninjas, removal to force through more attacks, and counters to protect our creatures and snowballs into a win fairly quickly.

    tribal sneaky ninja

    The plan of the deck is pretty simple: play Changeling Outcast, Thousand-Faced Shadow, or Ornithopter on Turn 1 and then get either Ingenious Infiltrator or Ninja of the Deep Hours into play on Turn 2, with the help of ninjutsu, to start drawing cards.If you ever play against Ninjas, the easiest way to keep the deck in check is to keep the evasive creatures off the table to prevent ninjutsu. These cards are great when ninjutsued into play, but they are super clunky when hard-cast for four mana. The games where we had to hard-cast Ingenious Infiltrator, Ninja of the Deep Hours, and friends were rough. While Ninjas was solid overall, we also got to see the weakness of the tribe: if our opponent can kill our evasive Turn 1 creatures like Changeling Outcast, Thousand-Faced Shadow, and Ornithopter, we sometimes get stuck with a handful of expensive Ninjas that we really want to ninjutsu into play.While the biggest advantage of Ninjas is their ability to snowball card advantage thanks to Ingenious Infiltrator and Ninja of the Deep Hours, we also got to see the deck's ability to grind out long wins in some matches, chipping in with random evasive creatures while having just enough disruption to say alive. What can I say? I really love ninjutsu!). (I played a bunch of matches with the deck. Record-wise, I ended up 7-3 with Ninjas, which is a pretty solid record.















    Tribal sneaky ninja